Hence the acceleration in the y-direction due to gravity is -379.106 pixels per second squared. Taking the derivative again with respect to time will give us acceleration: Now we have an equation for y-velocity as a function of time. ^Notice how in step 4 I replaced x with its function for time: vx*t Most People in the game use this trick to their advantage, so they can never miss their shots. We can use this in combination with the rate of change of x with respect to time(which is the same thing as x-velocity): There is a trick where you can make a ruler to create an aimbot. Hence, we need to find the rate of change of y with respect to x to find the rate of change of y with respect to time(VELOCITY) to find the rate of change of velocity with respect to time(ACCELERATION = g)įirstly, the rate of change of y with respect to x, using basic calculus: The definition of velocity is the rate of change of displacement(y in this case). You can change the shooting power & angel like in the image explained. Calculating gravityThe definition of acceleration is the rate of change of velocity. The hack draws a line so you can easily aim your target.
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